Controllers are decent and it just works all the time. I still like the headset as a package and as an all around PCVR it's compelling, but it's overpriced today. It's not super bad but just one of those things that’s hard to unsee when you know it’s there. This combined with the god rays were something that I never really fully adjusted to. There are settings in SteamVR to adjust this but I couldn't dial it out in the right side panel. What I couldn't adjust to are the terrible god rays and the slight vertical banding (sometimes called vertical SDE even though it’s not technically screen door). It's really well built and the knuckles controllers are just amazing. FOV is great and the value of this can't be overstated. The Index is a really cool piece of tech. Sure, you can use supersampling on lower headsets and that will increase image quality in the fore/middleground but it still turns to oatmeal on the horizon. Things stay sharp right into the distance which makes a real difference. The thing that makes the G2 great for simming is the resolution. I don't mind WMR too much but having an extra layer of software to deal with is a pain sometimes. ![]() Tracking is still sub par even on the V2 model. ![]() At first I didn't mind the controllers, but the more I used them the cheaper they started to feel. The general build quality is cheap and the velcro side straps plain suck. Following this guide fixed it completely and the sweet spot was much less distracting afterwards. The sweet spot is an issue - at least it was at first - I noticed a lot of chromatic aberration in the periphery of the image which was super distracting. Not as good as the Index but better than the Quest 2 IMO. The FOV (especially with the V2 or a Frankenfov mod) isn't that bad at all. I'm replaying tons of stuff over and over because it looks so much better. The clarity is such that I just forget that it's VR half the time and I can wear it for hours very comfortably. The reverb G2 is currently my daily driver and has rekindled my love for VR to a large extent. I've owned a Rift, Rift S, Quest 2, Index and Reverb G2 V2. Here are some of the best VR headsets to be had for sim racing in 2022. If your eyes don’t match the headset IPD requirements, you will experience eye strain and blurry vision. The average IPD for men is 63mm and women 61mm, but this measurement can vary from person to person from anywhere between 42mm and 75mm. Before you make your VR purchase ensure that the headset will be for you. This is an important factor that many people forget about when purchasing a VR headset. IPD - IPD stands for interpupillary distance - the distance between your eyes. This however is not an issue with headsets that have built-in tracking. If you choose a VR headset with external trackers, if you don’t have a dedicated place to sim race, then you’ll need to set up the VR experience every time you jump into the sim. ![]() Some VR headsets utilize external tracking devices and you’ll need to have a dedicated space to set these up. Room - This might sound strange if you are new to VR, as VR headsets fit on your head and take up less room than a monitor. An entry level VR headset is similarly priced to a gaming monitor, but the price does ramp up quickly. As well as the potential extra cost of a PC build, a VR headset can vary in price too. If you are struggling to get 100 frames per second on a traditional monitor, then your PC rig will not be able to cope with extra strain from a VR headset. ![]() SDE is still a factor in modern VR headset, but far less obvious.īefore buying a VR headset, you should consider the following:īudget - Putting aside the price of a VR headset for a second, for you to have a good VR experience in a racing sim, your PC must be a capable rig. Users could see artefacts caused by the displays, effectively users would see what would look like a thin mesh in front of their eyes. VR has come a long way, the earlier versions of these headsets suffered from SDE (screen door effects). Tracking is not simply left, right, up, or down - these headsets track rotational movement, pitch, yaw, roll, horizontal, vertical, and lateral movement. Your head movement is accurately tracked, which translates to what you see through these screens. VR stands for virtual reality and with VR headsets, you have a screen or screens mounted in front of your eyes. What is VR and what should be considered before buying Whilst you could argue that some take it too far, there’s not such an argument for utilizing VR headsets to add to the immersion. Some sim racers go as far as driving with racing gloves and racing shoes. Some sim racers have taken real car parts such as dash boards and car seats, other sim racers buy premium kit to imitate real-world racing gear. As sim racers we often strive to make our experience the most immersive it can be.
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